40 items found in our inventory. 424 cards found via MTG database.
Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand....
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as encha...
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, coun...
Flash Cone of Cold — When this creature enters, choose target creature an opponent controls, then ...
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or adva...
Target creature gets -2/-0 until end of turn. Draw a card.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first r...
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that ca...
Whenever this creature deals combat damage to a player, draw a card.
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Draw a card for each different mana value among nonland cards in your graveyard.
Each opponent exiles cards from the top of their library until that player has exiled cards with tot...
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damag...
Target artifact or creature becomes a copy of another target artifact or creature.
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level ...
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. ...
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Fi...
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two ...
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you cont...